Tuesday, March 11, 2014

Map Editing Manual Section 6 of 7 – Packaging, distribution and installation of your map

Cara Mengedit Membuat Map Sendiri UK Truck Simulator (UKTS) Euro Truck Simulato (ETS) myspacenote.blogspot
Copyright © 2010 Dave “Crockett” Jackson. All rights reserved

Getting ready for release
OK, you’re at the stage now when the nerves start to really jangle! Go to any forum you have a WIP topic on for your map and ask for testers, I recommend this as it’s easier to make changes as directed by your testers
than to release your map onto a wide audience only then to face a barrage of questions and complaints. Depending on the size of your map, you may need anything upto 12 testers, once you have the testers in place, it’s
time to package project up into an scs file and do some more testing before it goes out to the testers
Creating scs files
Browse to the project folder and go into it, you should see a list of directories including def, sound, material and so on, make another directory and call it map, place your final map mbd file into this
directory. Now, back up to the list of directories, click and hold the left mouse button and drag over all the directories until they are all highlighted, then, right click on one of the directories and in the pop up menu that appears, look for winzip, move the mouse to winzip and
another menu should appear, click “add to zip file” the winzip file creation dialogue box will open, at the top of this box, you will see some highlighted text, at the end of the line, you will see something like
filename.zip, change the filename to the name of your project remembering to use underscores “_” instead of spaces and change the .zip extension to .scs
Now, look to the left of this dialogue box, you will see a drop down box labelled “Compression” click the drop down box and select “none” then click add, it may take a moment or two for your scs file to be created but
once it is created, paste it into your mod folder. Job done!
Now, be sure to test all aspects of your map, once you are completely happy with it, then and only then should you send it to your testers, ask them to send you their reports ideally within the week, this shortens the
waiting time you have to endure before you can finally release your map.

Release and what happens now?
OK, you’ve had the reports back from your testers and have made any necessary alterations, now is the time for release. First of all, make a
folder on your desktop and call it maprelease, now, using notepad, create a readme.txt file telling users about the features of your map and giving
credits where required, also, remember to include credits for your testers and any special instructions you want to pass on to the player. When you are happy with the readme, save it into your maprelease folder. Next, copy your map scs(s) into the maprelease folder. At this stage, I
recommend you create an installer for your map to make it as easy as possible for users to install your map, I recommend install creator by clickteam (www.clickteam.com) This will give your map a professional
install wizard and will make implementing your map a breeze but remember when asked by the installer creation wizard where the setup should install to, to point it to the user’s my documents\ Euro Truck
Simulator\mod directory. Then build the installer and save it to maprelease, now you need to find a host for your installer.
Use somewhere like filefront (www.filefront.com) or megaupload
(www.megaupload.com) to host your installer, upload it and when it has finished uploading, the site will give you a link to the file, it’s this link you add into your forum posts for others to be able to download it.
Now, simply sit back and bask in the praise that is lavished upon you for a great map well done!

Copyright © 2010 Dave “Crockett” Jackson. All rights reserved
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