Tuesday, March 11, 2014

Map Editing Manual Section 1 of 7 – Getting ready for mapmaking

Cara Mengedit Membuat Map Sendiri UK Truck Simulator (UKTS) Euro Truck Simulato (ETS) myspacenote.blogspot
Copyright © 2010 Dave “Crockett” Jackson. All rights reserved



Getting ready

There are certain things you need to put in place before you can enter into the world of mapmaking but before you do any of this have a sit down and think about what you want to do and maybe jot a few ideas down on paper. Once you have a clear target, then and only then should you start work on your project.


Some applications you will need for your project
Notepad, dxtbmp, winzip and zmodeler2 (if you want to create custom models)


Let’s get started
1, Find the file base.scs (Usually found in C:\Program files\Euro Truck Simulator)
2, Right click on base.scs and select copy, create a folder on your desktop and call it base, now paste the base.scs file into this folder
3, Open the base folder and right click on the base.scs file and select
extract. A dialogue box will open; the directory that the files should be extracted to is the base folder you created.
4, Once this is done, you will see a series of folders in your base folder, have a good look at them as this is the folder structure you will need to
create for your project. You can now delete the copied base.scs file. The base folder you created will now be known as base
5, Go back to your desktop and create a new folder, call this map1 or
whatever the title of your project is going to be. This will now be known as project
6, open project and create a def directory inside, now open the def
directory and then go to base, open the def directory in base and copy the economy and world directories into project/def. This gives you a starting point when you need to start making definitions and declarations.
7, Now browse to the game’s installation directory (usually C:\Program files\Euro Truck Simulator) and create a folder and call it base. This will now be known as mapbase. Open mapbase and create a directory and call it map. It is here where your map will be saved.


Now the foundations have been laid, it is time to edit the config.cfg file so that we can enable the game’s console system. You will find the config file in your My Documents/Euro Truck Simulator folder. Once you have found the file, right click on it and select “Open with”

Within a few seconds, a dialogue box will open similar to the one shown here:


Scroll through the list of programs until you find notepad, then either double click it or click once to select notepad then click OK. Notepad will then start and you will see something like this:
Now, look for the lines uset g_developer “0” and uset g_console “0” and change the “0” in these lines to “1”. Once this is done, save the file and close it. Now have a look at the picture below, this is the key you’ll need to press when the game starts to access the console.
OK, you’re all set, let’s go!

Copyright © 2010 Dave “Crockett” Jackson. All rights reserved
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