Tuesday, March 11, 2014

Map Editing Manual Section 5 of 7 – adding custom models to your map

Cara Mengedit Membuat Map Sendiri UK Truck Simulator (UKTS) Euro Truck Simulato (ETS) myspacenote.blogspot
Copyright © 2010 Dave “Crockett” Jackson. All rights reserved


Creating models and textures

Being able to create custom models for your map is a great way to make your map unique and adds that personal touch, for this, you will need zmodeler2, you can download this from www.zmodeler2.com
Once you have downloaded zmodeler2, you should register your copy, doing so will enable you to import existing models into zmodeler and
there are no other restrictions, on the down side it costs at least £60 but this is a one off fee, once you have registered, you can get lifetime updates to your zmodeler. Before you attempt to put together your first
model, you should first import a model so that you can learn how the software works and the structure necessary to build successful models. Once you have done this, you will be in a far better position to build
models that not only work but will add individuality to your map, I sincerely recommend you take the zmodeler tutorials as this will give you the necessary building blocks you need to learn how to make 3d models.
To make textures for your models, you use dxtbmp, you can create a texture easily from an existing image by simply opening the image from within dxtbmp.
So, you’ve read the tutorials and have made your first model, what happens now? Read on….
Making declarations
In order for you to add your new model into the game, you need to add some detail to the file models.sii, this file is found in def/world.copy this folder to Project. Open it up, you will see a list of text that looks
something like this:

model_def : model.300 {
model_desc: "/model/flats/1bedflats.pmd"
distance_type: 2
}

Simply copy the last entry in the file and paste it at the end of the copied statement, then change the path and name of the model with the name of
your model. Save the model.sii file in your project/def/world folder and package project up into an scs file and drop in your mod folder and test, you will now be able to select and work with your new model in the
editor.

Adding the model to the map
This is a simple process, press e then 4 and use the – and + keys to scroll through the models until you find yours, then simply left click to place
your model into your map, you can then manipulate it’s height, rotation and position to best suit the purpose of the model within the map.

Copyright © 2010 Dave “Crockett” Jackson. All rights reserved
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